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Halo 2 Anniversary Shotgun

This model came to be via a commission from Tillice. This model isn't entirely my own, I was provided with a very high poly version of the model done by c0rp3n (https://twitter.com/c0rp3n) and GoofbllMichelle (https://twitter.com/GoofbllMichelle); it started off at 16,534 and the low poly version finished at 10,962. My main task for this project, outside of making it look aesthetically pleasing, was too cut down as much of the vert count as I could while maintaining the general shape and detail of the weapon. I think that with the 5,572 verts I managed to remove, the final product was better optimised, yet retained the same look and feel as the original I was provided with. I had a load of fun with this project and I am so grateful that Tilly picked me for the job!

Original model

Original model

Testing UV maps

Testing UV maps

Initial UV map

Initial UV map

First import to substance painter

First import to substance painter

Material ID mask

Material ID mask

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