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Halo: HD Halo 3 Elite

I spent roughly 3 or so months putting these models together:

The process of retopoligising the original model was a very long and tedious one and entailed many issues along the way. The first major issue that I ran into was baking normal maps for this model from the high poly model, so the simple fact that the final version of this model has proper normal maps, specifically for the armour, is somewhat of a miracle.

The second major problem was weight painting, the task I dread most when doing a model unless it is some form of a mechanical model; I had numerous problems with attaching the body to the armour in some instances, and even further issues with getting proper neck movements. Thankfully, I had some people test is and helped me iron a mass majority of the weighting issues.

All in all, I'm extremely happy with the final outcome, despite the amount of time it took and the problems that occurred during the process. I hope you guys like it just as much.

HD Halo 3 Elite, armour and lights are colourable

HD Halo 3 Elite, armour and lights are colourable

Main armour components

Main armour components

Sketchfab 3D View of model

Rtas Vadum

Rtas Vadum